![]() It's really frustrating as I was just getting back into it. Stainless steel is a great example, but there are so many gold gems hidden from most total war players in these old titles, which have had the time and resources to really crack open the game and. I have the two savegames still if someone wants to look at them. Many years might have passed, but Medieval 2 still has quite a bit of magic to it, even more with such excellent mods the community keeps putting out. This time, during the end turn sequence (but BEFORE Sicily army could move), there's a point where a Polish General (who's alone) attacks a Milanese force (no general) at which point the game just freezes. I decided to move my army next to it and then pressed end turn. If I leave the Sicily Stack and let it move, the stack tries to board a nearby ship, and, upon doing so, crashes again with the R6025 error. When I attack this Sicily stack (and win the battle manually OR Auto Resolve it), when I return back to the campaign map the game crashes with the R6025 Pure Virtual Function. Nearby is my general with a decent stack. Then I reached turn +/- 60 and there's this full Sicily Stack (whom I'm at war with) on my lands. I can't remember what I did, but it seemed to stop crashing there and my game continued on. Run driver updates for your computer and check your available memory is sufficient to run the game. Add the game to your AV/Spam filters as an approved programme. ![]() I started a campaign on VH as Venice and soon was at war with the Pope and Sicily, I conquered Sicilys mainland Italy provinces then moved onto their island with scouts indicating only small armies. This was when Portugal moved an army into the fog of war. Medieval 2 lags and stuttering, how i fix it. Im playing with Stainless Steel and the difference is unbelievable. Finished a Short English Campaign before jumping into another English Campaign, this time a Long one.Īt some point during the game (round about 50 turns I think) the game crashed with the R6025 Pure Virtual Function error. I've recently started playing MTW2 again after buying it this weekend. I had to go and search how to bring back the merchant forts, stakes on roads (for stakes at the gates and bridges) had to lower the AI's preference for artillery, and make pikemen for my preferred faction show up earlier just to be able to have some fun from this game instead of psoriasis inducing stress and anger.This is for the unmodded Vanilla campaign game (Win 10, 64-bit): The AI can stack spam very tough units and you are constantly fighting more powerful armies. Food and health give a direct bonus to population growth, while Churches give a bonus to Chivalry to the. ![]() Why not? The game is barely balanced as it is, the AI cheats like crazy, and everything is rigged to stack against you, you are constantly having to use add_population console commands because arbitrary squalor is programmed to stop your cities and castles from growing unless you get really high chivalry gouvernours who will probably die from plague/random events/ai's heavy use of assassins after you've spent a long time to try to get that chivalry up, meaning you'll never get the coolest stuff. One thing I do in Medieval 2 in general is to reduce taxes on all settlements to the lowest possible from the beginning, and focus on constructing buildings that improve population growth (things that produce food, health, and churches). Publicado originalmente por Inardesco:So you want to unbalance the game? Sure.
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