The 5.4-inch iPhone 12 mini has a resolution of 2430 x 1080 with 476 pixels per inch and the 6.1-inch iPhone 12 has a resolution of 2532 x 1170 with 460 pixels per inch. The iPhone 12 and 12 mini feature Super Retina XDR OLED displays, with an edge-to-edge design with the exception of the Face ID notch and small bezels around the edge. With its small size, the iPhone 12 mini is ideal for those who prefer an iPhone that can be used one-handed. Aside from screen size and battery size, the two phones are technically identical. The 6.1-inch iPhone 12 was a successor to the iPhone 11 from 2019, while the 5.4-inch iPhone 12 was an all-new size and marked the smallest iPhone Apple had introduced since the 2016 iPhone SE. It may still be available from the refurbished store and from third-party retailers. Apple continues to sell the iPhone 12 at a discounted price, while the 5.4-inch iPhone 12 mini has been discontinued entirely. It has since been succeeded by the iPhone 13 and iPhone 14 lineups. No ads, no micro-transactions.Apple introduced the iPhone 12 on October 13, 2020. Price for the phone/tablet version: $4.99 for the whole game. It looks great, sounds great, and is a lot of fun to play. This isn’t a deep simulation like SimCity or Cities in Motion, it’s a fun little strategic puzzle game dressed up like a subway map. There’s also a “Hardcore” mode, where any track you lay down is permanent – no do-overs!Īverage game time for me at the moment is 15 to 20 minutes per game, which is perfect for whiling away a bus or train ride to work. Personally, I particularly like Melbourne and Osaka, while I find Cairo quite maddening. I don’t want to give too much away here and spoil all the fun, but it is definitely worth playing to unlock all the different cities: everyone will have their own favourite city that suits their playing style. Some cities offer different upgrades to your infrastructure, while others present their own unique challenges. The differences between the cities aren’t just aesthetic: there are city-specific nuances in gameplay as well. The game comes with 13 playable maps: earn a high enough score on the first few maps and you can unlock new cities to play. Cleverly, the game almost imperceptibly zooms out as the game progresses, so you never see more of the map than you need at the time. Larger screens on newer phones and tablets should run into this problem less often. You can pinch to zoom to get in closer, but this sometimes accidentally reroutes tracks if you’re not careful where you put your fingers! Pause the game to make major adjustments and you should be fine. I only have an iPhone 5, so the small screen can make things a bit fiddly when there are lots of lines and stations. Deleting sections of track or performing major rerouting can be a little trickier at first, but I soon got the hang of it. The game works quite well with the touch interface of an iPhone: dragging out new routes with your finger is intuitive and fun. The pitch-perfect look to the game is augmented by the lovely sound design, which uses the whirring of little train engines, the satisfied pings of commuters arriving at their destination and the warning chimes of overcrowded stations to build a dreamy, immersive soundscape that’s definitely an integral part of the gameplay. In my opinion, Montreal should always be played in the game’s reduced-contrast “night mode” for the properly authentic look, as seen above. For example, New York is presented against a geographical backdrop, while the background for Paris is just the right shade of beige. The subway map aesthetic is quite lovely, and the look of each of the different playable maps is tweaked slightly to match that city’s actual subway map. Where Mini Metro really shines is in the superb execution of that simple concept. Square commuters want to go to a square station, circles to circles and so on. Really, how could someone who runs a blog called Transit Maps resist this one?Īt its heart, the game is incredibly simple: connect the differently-shaped station symbols with subway lines to move as many little “commuters” to their desired destination as possible before overcrowding forces your system to grind to a horrible, WMATA-esque halt. Always on the lookout for a fun little game to while away my commute to work, I picked it up for my iPhone almost immediately. While Dinosaur Polo Club’s Mini Metro – the minimalistic subway building game – has been available for PC via the Steam gaming portal for some time now, it’s only just been ported to mobile devices in the last couple of weeks.
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